DIYSPY is a prosocial game.
What does that mean? Aren’t all multi-player and party games social? Prosocial refers to the kind of interactions, not whether people are social or not.
It can refer to positive, healthy relations between characters, players, and I’ll add, animals and plants, etc. It’s about actions that benefit the group and society, not just the individual. So, rather than anti-social interactions like competing, attacking, deceiving, undermining, and putting-down, you’re more likely to be cooperating, supporting, building each other up, being straight-up, and entertaining each other. This doesn’t mean there are no difficult relations, it’s just that they’re not predominately driven by anti-social player behaviours and goals.
Tabletop games that do this, include the following co-operative games:
Prosocial Player-to-Player with (when applicable) NPC interactions
- Sensible Object’s Beasts of Balance (co-op mode)
- Terri Cohlene & Ross Cowman’s BFF! – Best Friends Forever
- Christy Dena’s DIYSPY (heh)
- Antoine Bauza’s Hanabi
- Ken Gruhl, Matthew Inman, Elan Lee, & Quentin Weir’s Happy Salmon
- Wolfgang Warsch’s The Mind
- Kathyrn Hymes & Hakan Seyalioglu’s Sign
- Eric Slauson’s Tattoo Stories
- …
Prosocial Player-to-Player with Anti-social NPC interactions
- Greg Loring-Albright & T.L. Simons’ Bloc by Bloc: Uprising (fully cooperative mode)
- Tim Fowers’ Burgle Bros.
- Manny Vega’s Caper Cards: Bells Hells
- Jay Cormier & Sen-Foong Lim’s Scooby-Doo: Escape from the Haunted Mansion
- Space Cowboy’s Sherlock Holmes: Consulting Detective
- …
Haven’t categorised yet:
- Kevin Lanzing’s Flashpoint: Fire Rescue
- James A. Wilson & Clarissa A. Wilson’s Flourish (cooperative mode)
- Matt Leacock’s Pandemic, Daybreak…
- Regenegade Game Studios’ My Little Pony: Adventures in Equestria
I’ll keep adding more as I remember and learn about them. Let me know of ones you enjoy or have made too!